Set in 1991, two years after the events of Ghostbusters 2, this title finds the boys in gray moving onto the next chapter in the world of paranormal investigations and eliminations — namely, expanding the team. You’ll join the squad as an experimental weapons technician with the sole purpose of testing Egon’s latest Proton Pack modifications. Within moments of showing up on the job, a strange wave of ghostly energy emanates from a museum packing a Gozer exhibit and spreads across New York City. The spiritual spike gets every ghoul in the five boroughs riled up, the boys get to work and a devious master plan is set in motion.


This game is meant to be the third movie in the franchise, and with that in mind, we have to talk about presentation right off the bat. The game opens detailing the ghostly explosion in a beautiful cutscene — all the computer-generated movies look great with lots of detail and animations — and we’re launched into the Ghostbusters theme just like when the Gray Lady scared the librarian in the first movie and when Dana caught up to Oscar’s carriage in the second film. These nifty scenes will continue along with the soundtrack from the original movie throughout the game and setup the tale. There are dips in this presentation value — which I’ll get to in a bit — but these touches are pulled right from the movie and drop you into this third-person shooter with a specific story to tell (i.e. don’t expect to choose your next job GTA-style).
To immerse you in the experience, your noob Ghostbuster character doesn’t speak and isn’t given a name other than “rookie.” In the game, it’s explained that this nameless move is to keep the core four from getting attached in case a device goes haywire and puts the whippersnapper out of commission, but in reality, it’s so you can just sit back and play your part as the real Ghostbusters banter with each other in the tech-heavy dialogue and comedic one-liners you’d expect.

For me, this works quite well. If you haven’t been paying attention, the four original Ghostbusters (Bill Murray, Dan Aykroyd, Harold Ramis, and Ernie Hudson) are back to lend their voices along with the team’s receptionist (Annie Potts) and the dickless wonder known as Walter Peck (William Atherton) so you really don’t need some new guy getting in the way of the dialogue, which was penned in part by the films’ original writers Aykroyd and Ramis. I’m sure many would want to create their own character, but when you see some of the facial animations in the CG cutscenes and how the experience plays as a whole, I think you’ll forgive the omission.
OK. So, the game feels a lot like a movie — we’ve even got a new love interest for Venkman in Dr. Ilyssa Selwyn, who is voiced by Alyssa Milano — but you’re probably more concerned with how it plays. A third-person shooter, your Ghostbusters experience is told from the behind-the-back perspective. Rather than have the screen littered with health bars and HUDs (the screen will get red as you take damage and display a running damage total as you blast objects in an environment), your Proton Pack will serve as your hub of in-game information. By monitoring the meter on the right side of the device, you can see how close to overheating you are; yes, to give you some restraints, liberties were taken with the device so that you now have to vent the pack to keep it from overheating and taking you out of the game for an extended period of time.
The pack is also your visual representation for which weapon mode you are in. Rather than limit you to just a proton stream, Egon will have outfitted you pack with a total of four firing modes by the time all is said and done. The first mode is the classic Proton Pack from the movies but packs a Boson Dart (a ball of condensed energy that explodes on impact) as a secondary fire. By tapping left on your D-pad, you’ll switch to your dark matter functions, which causes some blue lights and gizmos to pop out of the pack. These dark blue attacks include the shotgun-like Shock Blast and Stasis Stream that slows enemies to a crawl. The Meson Collider is assigned to Right on the D-Pad — which causes an antenna crackling with electricity to come out of the pack — and tags a ghoul with a tracker and then rapidly fires particles at the enemy. Finally, the Slime Blower is down on the D-Pad and can be used to coat enemies and objects in positively charged goo or as a Slime Tether that draws two objects together. This beaut turns the four red lights green and causes a slime reservoir to rise out of the pack.
Now whats great about this game, other then most other Movie to Video Game attempts, is that it actually is fun to be a Ghostbuster. In between your missions you can run around the firehouse and do various thing that have nothing to do with the story line of the game. Play with slime, the firepole and listen to Janine’s phone callls, all in a hard days work as a Ghostbuster.
The only downside noticed to the game were the random issues with maps. Occassionally you’ll get stuck on metal spikes and other wall objects, but overall it’s not to big of an issue. The most annoying issue, though, is when you will have to wait for your other 3 Ghostbusters to catch up to you if you’ve run to far. This can become a problem when trying to run through a level, and your waiting for one Ghostbuster to get there so you can advance.
A huge upside to having the other 3 Ghostbusters with you is that you can be revived, as well as being able to revive them. Between the cool weapons and different upgrades, the gameplay really is fantastic for being based on such an amazing duo of movies.
Online gameplay is pretty cool as well. You can logon and play with 3 other online Ghostbusters and fight your spirits and beasts together. The online mode is based on 20 levels which you will advance through as you gain experience points (player cash) from catching ghouls and ghosts.
Overall, great game but has it’s flaws. In between cut scenes are lacking graphically but unless your a die-hard over-the-top fanboy most people don’t really pay attention to it. Also, the character graphics are a little sketchy, with obvious texture flaws and bad hair designs.
Don’t be alarmed Rock Band fans, there isn’t much change in the new Rock Band 2. The interface and menu that your so familiar with hasn’t changed at all, but the game itself, just took a huge step forward to make your Rock Band experience that much better.

In the new version your now looking at 80+ songs/artists to choose from; the developers truely stepped it up in making Rock Band 2 not as repetitiveness a game as it was becoming. Beyond that, when it comes to your song choice collection, you will also have a the ability to import songs (for a $5 fee) from your mp3 player/computer and play them.

As for game play, you won’t be needing to go out and purchase all new equipment, the guitars from Guitar Hero 2 & 3 will still be compatible, as well as previous Rock Band equipment. One great new feature is the drum trainer, where you can learn basic skills and rhythm without having to hear like crap on stage. Still, once you’ve learned the basics, the best way to get better is to just play some songs and suck, just not as bad. Along with the drum trainer is the fill trainer, which will teach you useful skills to spice up your filler parts so you don’t just sound like some off rhythm idiot for those 5 to 10 seconds. That feature is rather useful because it never hurts to actually sound good.

Of course you will still be able to play solo, or with your friends, but now you won’t have to worry about failing the same song over and over because your buddy can’t pick up the guitar rhythm. There is now a fail off feature where you can continue to sound awful for as long as you want, and not get kicked off stage.
As for the previous Rock Band songs, 55 of them can be easily integrated into Rock Band 2 by paying the $5 fee, and burning/ripping them all at once. Any other songs you made have downloaded are also able to be added to the new game. You will also have the option of picking up a 20 song bonus list, so overall you can have the option of playing 100s of songs, just as long as you have the hard drive space. All of these songs you will be able to play during World Tour mode.

Yes, everyone’s favorite, the World Tour mode. Well, not much has changed, except for a few things that will actually improve your game play. No longer will your character be specialized in one instrument, you now have the ability to change equipment at any time. You also won’t have to bump up the difficulty rating to increase your fan base. Of course it helps, and you’ll gain more fans faster, but playing at a low difficulty will not pause your progress. As your on tour you will be playing different types of sets, be able to hire and fire different personnel and overall have more control over your tour. While you are touring, you will also be challenged to score-based rock competitions to prove your skill over the rest of the planet.

The coolest new feature to the World Tour mode is being able to go on tour with your friends, and other groups, and tour together. A very nice new feature so that you and friends can team up online and tour the world together rocking, it’s not so fun though if your playing with some random individual who keeps selecting songs you hate. Either way, great new feature that everyone should enjoy.
Overall Rock Band 2 isn’t a bad game, it’s just the same, which isn’t a bad thing considering they worked on previous features that needed to be toggled a bit, so they did a good job. The amount of songs your able to play is ridiculous, and in the end you can play whatever you want. The new additions to World Tour mode are great, and should really improve an already fantastic mode. Is it worth picking up? Yeah, I’d say so.
8/10
Here it is, the new set list for Rock Band 2…
AC/DC–Let There Be Rock
AFI–Girl’s Gone Grey
Alanis Morissette–You Oughta Know
Alice in Chains–Man in the Box
Allman Brothers–Ramblin’ Man
Avenged Sevenfold–Almost Easy
Bad Company–Shooting Star
Beastie Boys–So Whatcha Want
Beck–E-Pro
Bikini Kill–Rebel Girl
Billy Idol–White Wedding Pt. I
Blondie–One Way or Another
Bob Dylan–Tangled Up in Blue
Bon Jovi–Livin’ on a Prayer
Cheap Trick–Hello There
Devo–Uncontrollable Urge
Dinosaur Jr.–Feel the Pain
Disturbed–Down with the Sickness
Dream Theater–Panic Attack
Duran Duran–Hungry Like the Wolf
Elvis Costello–Pump It Up
Fleetwood Mac–Go Your Own Way
Foo Fighters–Everlong
Guns N’ Roses–Shackler’s Revenge
Interpol–PDA
Jane’s Addiction–Mountain Song
Jethro Tull–Aqualung
Jimmy Eat World–The Middle
Joan Jett–Bad Reputation
Journey–Anyway You Want It
Judas Priest–Painkiller
Kansas–Carry On Wayward Son
L7–Pretend We’re Dead
Lacuna Coil–Our Truth
Linkin Park–One Step Closer
Lit–My Own Worst Enemy
Lush–De-Luxe
Mastodon–Colony of Birchmen
Megadeth–Peace Sells
Metallica–Battery
Mighty Mighty Bosstones–Where’d You Go
Modest Mouse–Float On
Motorhead–Ace of Spades
Nirvana–Drain You
Norman Greenbaum–Spirit in the Sky
Panic at the Disco–Nine in the Afternoon
Paramore–That’s What You Get
Pearl Jam–Alive
Presidents of the USA–Lump
Rage Against the Machine–Testify
Ratt–Round & Round
Red Hot Chili Peppers–Give it Away
Rise Against–Give it All
Rush–The Trees
Silversun Pickups–Lazy Eye
Smashing Pumpkins–Today
Social Distortion–I Was Wrong
Sonic Youth–Teenage Riot
Soundgarden–Spoonman
Squeeze–Cool for Cats
Steely Dan–Bodhitsattva
Steve Miller Band–Rock’n Me
Survivor–Eye of the Tiger
System of a Down–Chop Suey
Talking Heads–Psycho Killer
Tenacious D–Master Exploder
Testament–Souls of Black
The Donnas–New Kid in School
The Go-Go’s–We Got the Beat
The Grateful Dead–Alabama Getaway
The Guess Who–American Woman
The Muffs–Kids in America
The Offspring–Come Out & Play (Keep ‘em Separated
The Replacements–Alex Chilton
The Who–Pinball Wizard
Bonus Tracks
Abnormality–Visions
Anarchy Club–Get Clean
Bang Camaro–Night Lies
Breaking Wheel–Shoulder to the Plow
The Libyans–Neighborhood
The Main Drag–A Jagged Gorgeous Winter
Speck–Conventional Lover
The Sterns–Supreme Girl
That Handsome Devil–Rob the Prez-O-Dent
Thanks for the info Game Spot
Star Wars: The Force Unleashed may possibly be the best Star Wars game in years, but is still full of imperfections graphically, and narratively. The game opens up with a small level tutorial that is sure to impress any gamer, and this greatness goes on into the first couple levels. That’s the problem though, the first few levels are amazing, but afterwards, tend to drift off a little bit and go downhill.

Story wise, this game was more well written then the second trilogy. It is a very powerful story, both in the science-fiction state, as well as telling the story of the classic good versus evil dilemma.
After completing the tutorial level, you begin the game as Starkiller, Darth Vaders apprentice, whom orders you to whipe out the rest of the Jedis. Vader comes up at plenty of points in the game, but most of the time will be spent with an android named PROXY and your female pilot Juno Eclipse (I love that name).

When it comes down to fighting, you’ll probably enjoy being a Dark Jedi because of the amount of fun you’ll have throwing Storm Troopers into Wookies. In the game, you can literally pick up any object and throw it. The physics are great, and very life like (if you could pick up objects with your mind), which will lead to hours of enjoyment just tossing things into one and other. Using the lightsabre is also a great time, because from battling a huge group of Wookies, to incinerating an innocent Storm Trooper, you hear the “woom” with every swing, which is pretty cool.

A big problem with the game is that the physics are just to good, and the level design wasn’t good enough. In claustrophobic areas it becomes very easy to pick up the wrong object, and throw it at the wrong target. You may just end up picking up an explosive barrel and blowing yourself up on accident. The physics also cause problems when trying to target enemies. It gets a little tricky, frustrating, and overall just a pain in the ass when you throw the wrong object at the enemy.

The LucasArts group came up with a very good story, and a semi-par game that offers a great story and moments, but it’s over before you know it. The most challenging part of the game is the Boss’s, which offer a great set of battles that won’t frustrate you. With each boss you’ll need to use a different set of attacks, and pay attention to the patterns and which are most effective. The only portion of the boss fights that may became frustrating is that on the 360 and PS3 models, occasionally the health bar for the boss will disappear, requiring a restart of the console because you’ll never be able to defeat it.

Overall the art design truly is rich and beautiful, and has one of the best stories ever told through a video game. Star Wars: The Force Unleashed is a game where the story becomes better then the game play, and that after your 8-hours of pummeling bosses is over, you’ll want to hear more of the story.
7.5/10
When creating an RPG based console game, it’s very important to keep a good balance between the game play and accompanied narrative. If either is flawed, then the game itself will be unbalanced showing it’s imperfections from either a lack of game play or lack of narrative. In the case of Infinite Undiscovery it is the game play and design that is flawed, which otherwise could have produced a fantastic RPG.

From a narrative perspective, the developers and writers were on point with a compelling story and well defined characters. The game takes place in a world that is controlled by a Moon G-d, whom blesses all humans born under it with magic. These individuals born under the Moon have the ability to cast spells. The basis for the game is that the Moon G-d has been reversed by a group called the Order of Chain, who has shackled the Moon to the Earth, disrupting the normal flow of power from the Moon G-d. It is up to Sigmund the Liberator, a human with the ability to cut through chains, to restore order for the planet.

All the characters are given solid backgrounds, which you learn about through side-stories and interaction with each character. By the end of the game, you will end up playing with 15 - 20 characters, all of whom have their own story. Parts of the narrative are a little light in depth, but overall, the writers offer a compelling, solid story with a mediocre game world.
When it comes down to fighting enemies, all the battles are real-time and action oriented. There is no auto-attack, and you must target your enemies manually. While fighting in a party, you must use the D pad to send your AI party members into battle. This can be frustrating because some spell casts take longer then others, so you will continuously have to move around to gain hit points on your enemies. One great feature through battle is your ability to bind attacks using the A and B buttons. This greatly helps when your building up your combo-attacks against enemies, because it makes it much easier for you to land hit after hit. Another cool feature is the flute that your character (Capelle) plays to give orders to allies, and your AI characters. This helps when your trying to solve dungeon puzzles, and also gives you a better shot at combo attacks.

There are some downfalls though, and most of it deals with the camera angles zooming in. If your in a corner, it’s going to be tough to see the whole field of play, so try to stay out in open spaces, because the camera has a tendency to zoom in so close that you can’t even see your party members. Another downfall is that when your character dies, so does ALL your game play. While dead, you can’t access the menu, make orders, or do anything, you simply have to wait for an AI member to cast a resurrection spell, which can take some time.

Visually, there are some solid points of design, but overall, many of the dungeons and game world is repetitive and looks alike. The characters are well designed with very detailed armor, and have moments where they show some life-like facial expressions. The special attacks are well done and offer some explosive visual enjoyment, but this also leads to the occasional hick up because the graphics is so high.
Infinite Undiscovery has the base for a great adventure, but the points of the game that lack greatly flaw the overall experience. Living in a game world that at times seems to be empty, combined with a repetitive scenery, does not land the game in the higher rankings of console RPG games. Great narrative, but disappointing game play, so if your more into the story then pushing buttons, you just may enjoy this one.
6/10
In todays day and age of electrifying graphics, intense online play and overall realistic entities in modern games, strategic simulation games like EA’s NFL Head Coach ‘09 must have an engaging gaming experience in order for the game to be successful. In this case, NFL Head Coach ‘09 offers a realistic and strategic look into what it would be like to manage and coach your own NFL franchise.

With this game, your put right smack in the middle of being a GM of your own NFL franchise. As the “head honcho”, you have the ability to sign and trade players, scout draft prospects, call plays and perform pretty much any task that any GM or Coach would have to complete. Although you do not directly control the players on the field, everything that you do as the GM/Coach is in preparation for how your CPU players will compete on the field.
From the start of your career you have the option of continuing a current coaches career, or start from scratch by creating your own. Your franchise ranking will be based on an “approval” ranking system, which you gain points in by completing everyday tasks, winning games, and coming through in those pivotal game-time moments. Although winning games will give you the best opportunity at boosting your approval rating, the other tasks allow GMs to get away with losing records but showing that they are turning the franchise around.

One of the greatest parts of the game is the update of the tabbed interface and overall free-agent/trading options. The tabbed menu is well improved from the previous NFL Head Coach, and even though it will take some time to get used to the new menu, it does offer more options then the previous release. The free-agent and trading process is one of the best new features to the game, and holds a lot of realism in what actually happens. When looking at a free-agent, all GMs will now have a 1minute process to try and sign the player, which brings a level of realism not seen in the previous version. Now, as the GM, you are able to offer combination deals to free-agents, along with negotiation buyouts, contract holdouts and other realistic elements of the NFL. The only part that is flawed in the trading sequence is the ability to pick up a pro-bowler for 3 unknown scrubs (it can’t all be perfect).
As for the graphics, NFL Head Coach ‘09 runs on a previous Madden engine, so it isn’t the best looking piece of art, but in the end, your running the franchise, not controlling Adrian Peterson while he gallops for an 80yd touchdown.

Graphics aside, there is one feature that everyone will be a fan of, and that’s the customizable portion of the game that allows you, the coach, to design your own plays and see them ran right in front of you. The only problem is that your “created play” is based off a previous one in the playbook, but hey, no other game offers this kind of customization.
Overall NFL Head Coach ‘09 is heading in the right direction, offers online play (even though it’s not amazing), and is a big improvement from the previous release. The game isn’t perfect, but it’s obvious to see that future releases will chisel out the flaws, and bring a new type of simulation game to the stage.
7/10
The first version of the 2kSports series I played was NBA 2k6, which I thoroughly enjoyed. After the 2k6 season, I never picked up a copy of 2k7, after I heard that there were really no big changes in the game as far as gameplay and pure-fun goes. I was a little dissapointed, but never really cared because the NBA Live series was never that impressive to me.

Now NBA 2k8 has been released, and it’s not that it’s a bad game, but that the game still hasn’t changed much. Like I said earlier, I never played 2k7, and 2k8 is exactly the same as 2k6 with small changes. First off, the game play and flow is better. By that I mean the layup motions that players make, and the actual body-movements and faces of the players are improved. This is something that did need to be addressed, at least after playing 2k6, because there were so many inside, layup shots that just didn’t make any sense. Most of the time these were caused by holding turbo down + the hit stick, and then your player would just lift off and do a cool move, but it made no sense how he actually did it. This game fixes many of those problems, which I greatly appreciate.

Of course the rosters are updated, and there were a few things that bugged me about it. First off, Shaq is still in the high 80’s, which I just don’t understand. Last year proved that he really isn’t nearly as effective as he once was. Also, players like Greg Oden and Kevin Durant have already been dubbed ‘B’ players with 80+ ratings, which even more irritates me. Sure, these ratings are based off of numbers, but seriously, what numbers? It took Kobe years to get to his dominant form, and he started out as a 70-ranged player.

As for LeBron, well he has nothing to worry about. As a player, whenever LeBron has the ball, just hold down turbo, run towards the basket, and push on the ‘hit stick’ — 9/10 times, regardless of how many defenders are guarding you, the shot will be sunk. He is just as dangerous, and ridiculously good in the game as Devin Hester is in real-life at Punt Returns (Hester on Madden 08 may be the most unstoppable player in any video game of all time).

If you’ve played the older games, the new one won’t be much of a change (if any). ESPN ran a simulated season with KG and the Celtics losing to the Suns in the championship, and a team like my Chicago Bulls don’t even make the playoffs (finish 9th in the Eastern Conference). Part of me really thought this game would be a much better tell-tale sign of the year, but it’s obvious it won’t be. The Phoenix Suns vs Celtics, and the Bulls not even making the playoffs? Yeah right. I’d put $1,000 on BOTH of those teams to not make it to the finals (knowing the Suns, they’ll get swept by the Spurs before they even know what happened — again).
Overall, not a bad game, but I really was looking for more. With an improvement in game play and graphics though, it wasn’t a bad release, and is still a great game.
8/10
John Woo, famous for his jaw dropping, action filled films, makes his first appearance in a video game with Stranglehold. This game reminds me a lot of the online game Gunz by MAET, because of it’s fast paced, jump off of anything, crazy weaponry game, which is a good thing.

Theres so much action in this game it’s rediculous, and the best part is you never have to reload. You encounter so many enemies from all directions that if you DID have to reload, you’d be dead instantly.

During the game you complete 7 chapters, which end up being extremely long battles with to many enemies to count. While jumping off any object or wall in the game, you’ll only have seconds to regain your target before you’ll be barraged with bullets. The good thing is that your character can withstand a few thousand bullets (seriously, it’s rediculous).
Along with the different guns you’ll find throughout the game, your player also encounters 4 different “Tequila Bombs” which give you special powers to accompany your bullet barrage. The bombs come in the form of health, invulnerability, and a few other “kill everyone on the screen” powers.
The few problems with the game are minor glitches, but minor enough to frustrate even the most calm headed gamer. Occasionally you’ll dive into a rail instead of riding down it, and the same goes for the walls. Overall, the bugs aren’t a total set back, glitching in the middle of battle can be annoying.

In the end, Stranglehold holds to be a very good game (even though the single player only lasts 6-8 hours), and Woo doesn’t dissapoint with his first video game, and offers a multi-player (up to 6 players) Deathmatch game mode where it is literally an all out blood bath between you and your friends.
9/10
The new release from EA, NCAA Football 08 has been very promising, and has had a great response from consumers. Though there are not a ton of new additions/changes, the ones that were made definitely improved the game overall. Look forward to a new Game Mode, Campus Legend, which gives the user the ability to go back to Senior year of High School, compete in the State Tournament, and basically decide your own collegiate career. Schools will offer you different options, depending on the program and specifically, your stats from the State Tournament. This is a very cool new game mode, considering if your school doesn’t offer you a spot, you can always try to make it as a walk on.

When you first start earn your D1 spot on the depth chart, you’ll move up by participating in practices to earn points. Eventually, you’ll make it to the #1 spot, and you’ll never be removed for not going to practice. As a student, you will also go to class, and take on other extra-curricular activities. This will give you the ability to gain even more points to climb the depth chart.

The Dynasty mode is still the same, so the developers didn’t touch that (thank you). You’ll have all the same options to choose your school, change playbooks, pick your schedule and play your games. There is also the mock layout of ESPN.com to display all the ‘current’ college football news.

As for the game play, it hasn’t changed. Offense is the same, while Defense offers a new Hit Stick 2.0. This may, or may not turn out to be an advantage for the Offense, because it’s a little difficult to get used to hitting a player high or low. This means that Offensive players may leap over you because you tackled low, when you really meant to hit them high. Of course, in between plays you’ll see players walking through each other, but in the end, who’s really that picky about something like that?

Overall, great game, and should do well to compete with other new college football game releases.

9/10
1991 brought not only the first of three championships for the Chicago Bulls, but was also accompanied by the Sega Genesis Console Gaming System. During a time when it was Nintendo vs Sega, 8-bit vs 16-bit, new school vs old school, the two systems, whichever was used, still amazed gamers and watchers until the late 90’s (Thanks PlayStation!). Thankfully, companies are still just as in love with their old games as we are. On that note, I’d like to welcome back Ecco the Dolphin. Yes, coming to an XBOX 360 near you, Ecco is now back and better then ever.
With improvements/smoothing to the audio and graphic scaling, this old school Sega Genesis game is making a comeback to the XBOX 360. A favorite of mine when I first had my 16-bit Sega, the game hasn’t changed a bit.

The game starts off exactly the same with no fancy intro or directions, just a Dolphin in the middle of the ocean waiting for you to lead her through the water. You will still have the same puzzles to solve, some being much easier then others, just like the old game. You will still need to match up the diamonds to pass through certain areas, and fighting the Octopi and Blowfish to get to your air bubbles/surface will still be just as difficult.

It will take some time to get used to jumping again. Sure, the smaller, less important jumps will be a piece of cake, but prepare to back up and have perfect timing for some of those longer, over the hill type jumps. Though remember, you are a Dolphin, and Dolphins have sonar! Use your Sonar to bring up the map, that way you can pick out the points where your air bubbles will be. Besides the map, the Sonar will also give out a call to other Dolphins and sea creatures. It will not just be Dolphins that respond to your distress.

Overall, you have to love the classics from the ‘good-ol-days!’. Not much has changed, and in fact, it’s much better because of the audio and graphic changes.
8/10
Excited for Gears of War 2?